![]() ![]() This is the main reason so many games fail. The first requirement is your game has to be good. ![]() If you are going to accept that you are going to be slammed by a hammer.” – SgtOkiDoki A good game Make a single player game (if this is your first game). “If you are planning to make a multiplayer game, dont! I am not going to lie, don’t. In today’s blog, I spoke to SgtOkiDoki who is the coder and one third of the team responsible for releasing Battlebit Remastered to hear what it takes to develop, and market a successful multiplayer game. It is a classic chicken-and-the-egg problem. There is a serious bootstrapping problem where to have a self-sustaining multiplayer game you need players and you can’t get players without having players. I want you to understand how much work is required before you decide to make a multiplayer game. ![]() I think one of the hardest things a small, first time studio can do is make a multiplayer game and they underestimate what it takes to succeed. This is a warning to studios trying to make a multiplayer indie game. I am telling this story not because I think you should do this. This is one of those amazing successes for an indie multiplayer game. In the 2 weeks since they launched, they sold 1,800,000 UNITS. This is a story about how 3 developers managed to make a massively multiplayer online shooter that gained over 800,000 wishlists before launch resulting in over 87,323 simultaneous players. ![]()
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